@@ -21,51 +21,52 @@ removed by removing all nodes from a given group.
2121
2222There are two ways to add/remove nodes to groups:
2323
24- - During design, by using the Node dock in the editor.
24+ - During design, by using the Node dock in the editor, or the Global Groups in project settings .
2525- During execution, by calling :ref: `Node.add_to_group() <class_Node_method_add_to_group >`
2626 or :ref: `Node.remove_from_group() <class_Node_method_remove_from_group >`.
2727
2828
2929Using the Node dock
3030~~~~~~~~~~~~~~~~~~~
3131
32- You can add nodes in the current scene to groups using the Groups tab in the
33- Node dock.
32+ You can create new groups using the Groups tab in the Node dock.
3433
3534.. image :: img/groups_node_tab.webp
3635
37- Select one or more nodes in the Scene dock and write the group name in the
38- field, then click Add.
36+ Select one or more nodes in the Scene dock then click the add button with the + symbol.
3937
40- .. image :: img/groups_add_node_to_group .webp
38+ .. image :: img/groups_add_new_group_button .webp
4139
42- You should now see the group appear.
40+ You should now see the Create New Group modal appear. Write the group name in the field .
4341
44- .. image :: img/groups_node_after_adding.webp
42+ You can optionally mark the option "Global", which will make the group visible project-wide,
43+ and able to be reused in any project scene. This will also allow you to give it a description.
4544
46- In a complex project, you may end up with many groups or large scenes with many
47- nodes. You can add or remove any node to groups using the Group Editor window.
48- To access it, click the Manage Groups button.
45+ When done, press Ok to create it.
4946
50- .. image :: img/groups_manage_groups_button .webp
47+ .. image :: img/groups_add_new_group_modal .webp
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52- The Group Editor window appears. Here's a screenshot from a complex project to
53- illustrate the tool's purpose .
49+ You should see the new groups appear in the Groups tab under Scene Groups if the Global option was
50+ unmarked, or under Global Groups if that option was marked .
5451
55- .. image :: img/groups_group_editor_window.webp
52+ Selected Node(s) from the Scene dock can be added into groups by marking the checkbox on the left side
53+ of the groups in the Groups dock. The node(s) you had selected when creating a new group will be automatically checked.
5654
57- It has three columns:
55+ .. image :: img/groups_node_tab_with_created_groups.webp
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59- 1. A list of groups used by nodes in the current scene.
60- 2. A list of nodes that are not part of the selected group.
61- 3. A list of nodes in the group.
57+ All groups present in the project that were marked as Global, created from any scene, will be visible under Global Groups.
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63- The fields at the bottom allow you to add new groups or filter nodes in the
64- second and third columns.
59+ Any other group derived from nodes in the current scene will appear under Scene Groups.
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66- .. note :: Any node name that's greyed out means the node was added to the group
67- in a different scene and you cannot edit it here. This happens on
68- scene instances in particular.
61+ .. warning :: The same underlying logic is used for both Global and Scene groups.
62+ Groups with the same name are considered one and the same. This feature is purely organizational.
63+
64+ .. image :: img/groups_node_tab_with_multiple_types_of_groups.webp
65+
66+ You can manage Global Groups in the Global Groups dock, inside Project Settings. There, you will be able to add new
67+ global groups, or change existing groups' names and descriptions.
68+
69+ .. image :: img/groups_global_groups_settings.webp
6970
7071Using code
7172~~~~~~~~~~
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