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lines changed Original file line number Diff line number Diff line change @@ -41,7 +41,8 @@ Your project folder should look like this.
4141This game is designed for portrait mode, so we need to adjust the size of the
4242game window. Click on *Project -> Project Settings * to open the project settings
4343window, in the left column open the *Display -> Window * tab. There, set
44- "Viewport Width" to ``480 `` and "Viewport Height" to ``720 ``.
44+ "Viewport Width" to ``480 `` and "Viewport Height" to ``720 ``. You can see the
45+ "Project" menu on the upper left corner.
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4647.. image :: img/setting-project-width-and-height.webp
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Original file line number Diff line number Diff line change @@ -15,8 +15,8 @@ Node structure
1515
1616To begin, we need to choose a root node for the player object. As a general
1717rule, a scene's root node should reflect the object's desired functionality -
18- what the object *is *. Click the "Other Node" button and add an :ref: ` Area2D
19- <class_Area2D>` node to the scene.
18+ what the object *is *. In the upper-left corner, in the "Scene" tab, click the
19+ "Other Node" button and add an :ref: ` Area2D <class_Area2D >` node to the scene.
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2121.. image :: img/add_node.webp
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@@ -68,8 +68,8 @@ Click on the ``Player`` node and add (:kbd:`Ctrl + A` on Windows/Linux or
6868appearance and animations for our player. Notice that there is a warning symbol
6969next to the node. An ``AnimatedSprite2D `` requires a :ref: `SpriteFrames
7070<class_SpriteFrames>` resource, which is a list of the animations it can
71- display. To create one, find the ``Sprite Frames `` property under the `` Animation `` tab in the Inspector and click
72- "[empty]" -> "New SpriteFrames":
71+ display. Make sure `` AnimatedSprite2D `` is selected and then find the ``Sprite Frames `` property under
72+ the `` Animation `` section in the Inspector and click "[empty]" -> "New SpriteFrames":
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7474.. image :: img/new_spriteframes.webp
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