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"first 2D game" - minor additions, clarification when areas of the editor are first mentioned (#10378)
* "First 2D game" - minor additions, clarification Co-authored-by: tetrapod <[email protected]> --------- Co-authored-by: Max Hilbrunner <[email protected]> Co-authored-by: tetrapod <[email protected]>
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getting_started/first_2d_game/01.project_setup.rst

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@@ -41,7 +41,8 @@ Your project folder should look like this.
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This game is designed for portrait mode, so we need to adjust the size of the
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game window. Click on *Project -> Project Settings* to open the project settings
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window, in the left column open the *Display -> Window* tab. There, set
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"Viewport Width" to ``480`` and "Viewport Height" to ``720``.
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"Viewport Width" to ``480`` and "Viewport Height" to ``720``. You can see the
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"Project" menu on the upper left corner.
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.. image:: img/setting-project-width-and-height.webp
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getting_started/first_2d_game/02.player_scene.rst

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To begin, we need to choose a root node for the player object. As a general
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rule, a scene's root node should reflect the object's desired functionality -
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what the object *is*. Click the "Other Node" button and add an :ref:`Area2D
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<class_Area2D>` node to the scene.
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what the object *is*. In the upper-left corner, in the "Scene" tab, click the
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"Other Node" button and add an :ref:`Area2D <class_Area2D>` node to the scene.
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.. image:: img/add_node.webp
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appearance and animations for our player. Notice that there is a warning symbol
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next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames
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<class_SpriteFrames>` resource, which is a list of the animations it can
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display. To create one, find the ``Sprite Frames`` property under the ``Animation`` tab in the Inspector and click
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"[empty]" -> "New SpriteFrames":
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display. Make sure ``AnimatedSprite2D`` is selected and then find the ``Sprite Frames`` property under
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the ``Animation`` section in the Inspector and click "[empty]" -> "New SpriteFrames":
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.. image:: img/new_spriteframes.webp
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