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Merge pull request #9158 from AThousandShips/compat_doc
Document how to handle compatibility breakages
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about/release_policy.rst

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optional parameter), a GDExtension compatibility method must be created.
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This ensures that existing GDExtensions continue to work across patch and
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minor releases, so that users don't have to recompile them.
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See `pull request #76446 <https://github.com/godotengine/godot/pull/76446>`_
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for more information.
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See :ref:`doc_handling_compatibility_breakages` for more information.
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.. _doc_handling_compatibility_breakages:
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Handling compatibility breakages
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================================
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.. TODO: Elaborate on types of compatibility and procedure.
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So you've added a new parameter to a method, changed the return type,
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changed the type of a parameter, or changed its default value,
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and now the automated testing is complaining about compatibility breakages?
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Breaking compatibility should be avoided, but when necessary there are systems in place
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to handle this in a way that makes the transition as smooth as possible.
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A practical example
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-------------------
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.. TODO: Add example that showcases more details like original default arguments etc.
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These changes are taken from `pull request #88047 <https://github.com/godotengine/godot/pull/88047>`_, which added
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new pathing options to ``AStarGrid2D`` and other AStar classes.
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Among other changes, these methods were modified in ``core/math/a_star_grid_2d.h``:
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.. code-block:: cpp
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Vector<Vector2> get_point_path(const Vector2i &p_from, const Vector2i &p_to);
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TypedArray<Vector2i> get_id_path(const Vector2i &p_from, const Vector2i &p_to);
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To:
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.. code-block:: cpp
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Vector<Vector2> get_point_path(const Vector2i &p_from, const Vector2i &p_to, bool p_allow_partial_path = false);
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TypedArray<Vector2i> get_id_path(const Vector2i &p_from, const Vector2i &p_to, bool p_allow_partial_path = false);
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This meant adding new compatibility method bindings to the file, which should be in the ``protected`` section of
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the code, usually placed next to ``_bind_methods()``:
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.. code-block:: cpp
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#ifndef DISABLE_DEPRECATED
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TypedArray<Vector2i> _get_id_path_bind_compat_88047(const Vector2i &p_from, const Vector2i &p_to);
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Vector<Vector2> _get_point_path_bind_compat_88047(const Vector2i &p_from, const Vector2i &p_to);
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static void _bind_compatibility_methods();
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#endif
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They should start with a ``_`` to indicate that they are internal, and end with ``_bind_compat_`` followed by the PR number
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that introduced the change (``88047`` in this example). These compatibility methods need to be implemented in a dedicated file,
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like ``core/math/a_star_grid_2d.compat.inc`` in this case:
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.. code-block:: cpp
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/**************************************************************************/
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/* a_star_grid_2d.compat.inc */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DISABLE_DEPRECATED
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#include "core/variant/typed_array.h"
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TypedArray<Vector2i> AStarGrid2D::_get_id_path_bind_compat_88047(const Vector2i &p_from_id, const Vector2i &p_to_id) {
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return get_id_path(p_from_id, p_to_id, false);
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}
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Vector<Vector2> AStarGrid2D::_get_point_path_bind_compat_88047(const Vector2i &p_from_id, const Vector2i &p_to_id) {
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return get_point_path(p_from_id, p_to_id, false);
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}
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void AStarGrid2D::_bind_compatibility_methods() {
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ClassDB::bind_compatibility_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStarGrid2D::_get_id_path_bind_compat_88047);
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ClassDB::bind_compatibility_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStarGrid2D::_get_point_path_bind_compat_88047);
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}
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#endif // DISABLE_DEPRECATED
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Unless the change in compatibility is complex, the compatibility method should simply call the modified method directly,
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instead of duplicating that method. Make sure to match the default arguments for that method (in the example above this would be ``false``).
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This file should always be placed next to the original file, and have ``.compat.inc`` at the end instead of ``.cpp`` or ``.h``.
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Next, this should be included in the ``.cpp`` file we're adding compatibility methods to, so ``core/math/a_star_grid_2d.cpp``:
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.. code-block:: cpp
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#include "a_star_grid_2d.h"
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#include "a_star_grid_2d.compat.inc"
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#include "core/variant/typed_array.h"
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And finally, the changes reported by the API validation step should be added to the relevant validation file. Because this was
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done during the development of 4.3, this would be ``misc/extension_api_validation/4.2-stable.expected`` (including changes not shown in
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this example):
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.. code-block:: text
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GH-88047
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--------
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Validate extension JSON: Error: Field 'classes/AStar2D/methods/get_id_path/arguments': size changed value in new API, from 2 to 3.
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Validate extension JSON: Error: Field 'classes/AStar2D/methods/get_point_path/arguments': size changed value in new API, from 2 to 3.
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Validate extension JSON: Error: Field 'classes/AStar3D/methods/get_id_path/arguments': size changed value in new API, from 2 to 3.
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Validate extension JSON: Error: Field 'classes/AStar3D/methods/get_point_path/arguments': size changed value in new API, from 2 to 3.
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Validate extension JSON: Error: Field 'classes/AStarGrid2D/methods/get_id_path/arguments': size changed value in new API, from 2 to 3.
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Validate extension JSON: Error: Field 'classes/AStarGrid2D/methods/get_point_path/arguments': size changed value in new API, from 2 to 3.
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Added optional "allow_partial_path" argument to get_id_path and get_point_path methods in AStar classes.
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Compatibility methods registered.
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The instructions for how to add to that file are at the top of the file itself.
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If you get a "Hash changed" error for a method, it means that the compatibility binding is missing or incorrect.
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Such lines shouldn't be added to the ``.expected`` file, but fixed by binding the proper compatibility method.
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And that's it! You might run into a bit more complicated cases, like rearranging arguments,
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changing return types, etc., but this covers the basic on how to use this system.
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For more information, see `pull request #76446 <https://github.com/godotengine/godot/pull/76446>`_.

contributing/development/index.rst

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best_practices_for_engine_contributors
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code_style_guidelines
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cpp_usage_guidelines
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handling_compatibility_breakages
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Buildsystem and work environment
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--------------------------------

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