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Merge pull request #10548 from godotengine/classref/sync-b15b24b
classref: Sync with current master branch (b15b24b)
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classes/class_collisionpolygon3d.rst

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@@ -31,15 +31,19 @@ Properties
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.. table::
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:widths: auto
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| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon3D_property_depth>` | ``1.0`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon3D_property_disabled>` | ``false`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_CollisionPolygon3D_property_margin>` | ``0.04`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon3D_property_polygon>` | ``PackedVector2Array()`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionPolygon3D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug_fill<class_CollisionPolygon3D_property_debug_fill>` | ``true`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon3D_property_depth>` | ``1.0`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon3D_property_disabled>` | ``false`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_CollisionPolygon3D_property_margin>` | ``0.04`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon3D_property_polygon>` | ``PackedVector2Array()`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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.. rst-class:: classref-section-separator
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Property Descriptions
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---------------------
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.. _class_CollisionPolygon3D_property_debug_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionPolygon3D_property_debug_color>`
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.. rst-class:: classref-property-setget
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- |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )
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- :ref:`Color<class_Color>` **get_debug_color**\ (\ )
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The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.
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\ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_debug_fill:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **debug_fill** = ``true`` :ref:`🔗<class_CollisionPolygon3D_property_debug_fill>`
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.. rst-class:: classref-property-setget
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- |void| **set_enable_debug_fill**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_enable_debug_fill**\ (\ )
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If ``true``, when the shape is displayed, it will show a solid fill color in addition to its wireframe.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_depth:
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.. rst-class:: classref-property

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