@@ -15,10 +15,6 @@ or write code like you always did!
1515Static types can be used on variables, constants, functions, parameters,
1616and return types.
1717
18- .. note ::
19-
20- Typed GDScript is available since Godot 3.1.
21-
2218A brief look at static typing
2319-----------------------------
2420
@@ -271,6 +267,18 @@ Nested array types are not supported.
271267 var s: String = scores[0]
272268 scores[0] = "lots"
273269
270+ Since Godot 4.2, you can also specify a type for the loop variable in a ``for `` loop.
271+ For instance, you can write:
272+
273+ ::
274+
275+ var names = ["John", "Marta", "Samantha", "Jimmy"]
276+ for name: String in names:
277+ pass
278+
279+ The array will remain untyped, but the ``name `` variable within the ``for `` loop
280+ will always be of String type.
281+
274282Typed or dynamic: stick to one style
275283------------------------------------
276284
@@ -350,33 +358,22 @@ Warning system
350358 Documentation about the GDScript warning system has been moved to
351359 :ref: `doc_gdscript_warning_system `.
352360
353- Cases where you can't specify types
354- -----------------------------------
361+ A case where you can't specify types
362+ ------------------------------------
355363
356- To wrap up this introduction, let's cover a few cases where you can't
357- use type hints. All the examples below **will trigger errors **.
364+ To wrap up this introduction, let's mention a case where you can't
365+ use type hints. This will trigger a **syntax error **.
358366
359- You can't specify the type of individual members in an array. This will
360- give you an error:
367+ You can't specify the type of individual members in an array:
361368
362369::
363370
364371 var enemies: Array = [$Goblin: Enemy, $Zombie: Enemy]
365372
366- You can't force the assignment of types in a ``for `` loop, as each
367- element the ``for `` keyword loops over already has a different type. So you
368- **cannot ** write:
369-
370- ::
371-
372- var names = ["John", "Marta", "Samantha", "Jimmy"]
373- for name: String in names:
374- pass
375-
376373Summary
377374-------
378375
379- Typed GDScript is a powerful tool. Available as of version 3.1 of Godot, it
380- helps you write more structured code, avoid common errors, and
381- create scalable systems. In the future, static types will also bring you
382- a nice performance boost thanks to upcoming compiler optimizations.
376+ Typed GDScript is a powerful tool. It helps you write more structured code,
377+ avoid common errors, and create scalable systems. In the future, static types
378+ will also bring you a nice performance boost thanks to upcoming compiler
379+ optimizations.
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