@@ -25,7 +25,8 @@ There are a few prerequisites you'll need:
2525- a copy of the `godot-cpp
2626 repository <https://github.com/godotengine/godot-cpp> `__.
2727
28- See also :ref: `Compiling <toc-devel-compiling >` as the build tools are identical
28+ See also :ref: `Configuring an IDE <toc-devel-configuring_an_ide >`
29+ and :ref: `Compiling <toc-devel-compiling >` as the build tools are identical
2930to the ones you need to compile Godot from source.
3031
3132You can download the `godot-cpp repository <https://github.com/godotengine/godot-cpp >`__ from GitHub or let Git do the work for you.
@@ -272,7 +273,7 @@ GDExtension plugin.
272273 return;
273274 }
274275
275- GDREGISTER_CLASS (GDExample);
276+ GDREGISTER_RUNTIME_CLASS (GDExample);
276277 }
277278
278279 void uninitialize_example_module(ModuleInitializationLevel p_level) {
@@ -298,7 +299,8 @@ The ``initialize_example_module`` and ``uninitialize_example_module`` functions
298299called respectively when Godot loads our plugin and when it unloads it. All
299300we're doing here is parse through the functions in our bindings module to
300301initialize them, but you might have to set up more things depending on your
301- needs. We call the ``GDREGISTER_CLASS `` macro for each of our classes in our library.
302+ needs. We call the ``GDREGISTER_RUNTIME_CLASS `` macro for each of our classes
303+ in our library. This will make them run only in game, like the default for GDScript.
302304
303305The important function is the third function called ``example_library_init ``.
304306We first call a function in our bindings library that creates an initialization object.
@@ -327,10 +329,11 @@ At last, we need the header file for the ``register_types.cpp`` named
327329 Compiling the plugin
328330--------------------
329331
330- We cannot easily write by hand a ``SConstruct `` file that SCons would use for
331- building. For the purpose of this example, just use
332- :download: `this hardcoded SConstruct file <files/cpp_example/SConstruct >` we've
333- prepared. We'll cover a more customizable, detailed example on how to use these
332+ To compile the project we need to define how SCons using should compile it
333+ using a ``SConstruct `` file which references the one in ``godot-cpp ``.
334+ Writing it from scratch is outside the scope of this tutorial, but you can
335+ :download: `the SConstruct file we prepared <files/cpp_example/SConstruct >`.
336+ We'll cover a more customizable, detailed example on how to use these
334337build files in a subsequent tutorial.
335338
336339.. note ::
@@ -465,7 +468,12 @@ We're going to assign the Godot logo to this node as our texture, disable the
465468
466469We're finally ready to run the project:
467470
468- .. image :: img/gdextension_cpp_animated.gif
471+ .. video :: img/gdextension_cpp_animated.webm
472+ :alt: Screen recording of a game window, with Godot logo moving in the top-left corner
473+ :autoplay:
474+ :loop:
475+ :muted:
476+ :align: default
469477
470478Adding properties
471479-----------------
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