You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: classes/class_animationnodeoneshot.rst
+2-2Lines changed: 2 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -291,7 +291,7 @@ Determines how cross-fading between animations is eased. If empty, the transitio
291
291
292
292
The fade-in duration. For example, setting this to ``1.0`` for a 5 second length animation will produce a cross-fade that starts at 0 second and ends at 1 second during the animation.
293
293
294
-
\ **Note:** **AnimationNodeOneShot** transitions the current state after the end of the fading. When :ref:`AnimationNodeOutput<class_AnimationNodeOutput>` is considered as the most upstream, so the :ref:`fadein_time<class_AnimationNodeOneShot_property_fadein_time>` is scaled depending on the downstream delta. For example, if this value is set to ``1.0`` and a :ref:`AnimationNodeTimeScale<class_AnimationNodeTimeScale>` with a value of ``2.0`` is chained downstream, the actual processing time will be 0.5 second.
294
+
\ **Note:** **AnimationNodeOneShot** transitions the current state after the fading has finished.
295
295
296
296
.. rst-class:: classref-item-separator
297
297
@@ -327,7 +327,7 @@ Determines how cross-fading between animations is eased. If empty, the transitio
327
327
328
328
The fade-out duration. For example, setting this to ``1.0`` for a 5 second length animation will produce a cross-fade that starts at 4 second and ends at 5 second during the animation.
329
329
330
-
\ **Note:** **AnimationNodeOneShot** transitions the current state after the end of the fading. When :ref:`AnimationNodeOutput<class_AnimationNodeOutput>` is considered as the most upstream, so the :ref:`fadeout_time<class_AnimationNodeOneShot_property_fadeout_time>` is scaled depending on the downstream delta. For example, if this value is set to ``1.0`` and an :ref:`AnimationNodeTimeScale<class_AnimationNodeTimeScale>` with a value of ``2.0`` is chained downstream, the actual processing time will be 0.5 second.
330
+
\ **Note:** **AnimationNodeOneShot** transitions the current state after the fading has finished.
Overrides the :ref:`Camera3D<class_Camera3D>`'s field of view angle (in degrees).
2355
+
2356
+
\ **Note:** This behaves as if the field of view is set on a :ref:`Camera3D<class_Camera3D>` with :ref:`Camera3D.keep_aspect<class_Camera3D_property_keep_aspect>` set to :ref:`Camera3D.KEEP_HEIGHT<class_Camera3D_constant_KEEP_HEIGHT>`. Additionally, it may not look correct on a non-perspective camera where the field of view setting is ignored.
2357
+
2358
+
.. rst-class:: classref-item-separator
2359
+
2360
+
----
2361
+
2319
2362
.. _class_BaseMaterial3D_property_grow:
2320
2363
2321
2364
.. rst-class:: classref-property
@@ -3266,6 +3309,23 @@ The material's transparency mode. Some transparency modes will disable shadow ca
If ``true`` use :ref:`z_clip_scale<class_BaseMaterial3D_property_z_clip_scale>` to scale the object being rendered towards the camera to avoid clipping into things like walls.
3377
+
3378
+
.. rst-class:: classref-item-separator
3379
+
3380
+
----
3381
+
3305
3382
.. _class_BaseMaterial3D_property_uv1_offset:
3306
3383
3307
3384
.. rst-class:: classref-property
@@ -3508,6 +3585,23 @@ If ``true``, vertex colors are considered to be stored in sRGB color space and a
3508
3585
3509
3586
If ``true``, the vertex color is used as albedo color.
Scales the object being rendered towards the camera to avoid clipping into things like walls. This is intended to be used for objects that are fixed with respect to the camera like player arms, tools, etc. Lighting and shadows will continue to work correctly when this setting is adjusted, but screen-space effects like SSAO and SSR may break with lower scales. Therefore, try to keep this setting as close to ``1.0`` as possible.
The capsule's height, excluding the semicircles. This is the height of the central rectangular part in the middle of the capsule, and is the distance between the centers of the two semicircles. This is a wrapper for :ref:`height<class_CapsuleShape2D_property_height>`.
The capsule's height, excluding the hemispheres. This is the height of the central cylindrical part in the middle of the capsule, and is the distance between the centers of the two hemispheres. This is a wrapper for :ref:`height<class_CapsuleShape3D_property_height>`.
0 commit comments