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Copy file name to clipboardExpand all lines: tutorials/migrating/upgrading_to_godot_4.3.rst
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@@ -237,7 +237,7 @@ Core
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.. note::
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``PackedByteArray`` is now able to use a more compact base64 encoding for storage. But the trade-off is that it breaks
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compatibility, meaning that older versions of Godot may not be able to open resources saved by 4.3. (`GH-89186`_).
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compatibility, meaning that older versions of Godot may not be able to open resources saved by 4.3 (`GH-89186`_).
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To maximize compatibility, this new storage format will only be enabled for resources and scenes that contain large
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PackedByteArrays for now. Support for this new format will also be added in patch updates for older versions of Godot.
@@ -281,7 +281,7 @@ GUI nodes
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.. note::
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The default font outline color was changed from white to black. (`GH-54641`_).
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The default font outline color was changed from white to black (`GH-54641`_).
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.. note::
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@@ -290,6 +290,18 @@ GUI nodes
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from their parent. This means, existing nodes with the ``auto_translate`` property set to ``true`` may no longer be translated if they
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are children of a node with the ``auto_translate`` property set to ``false``.
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Multiplayer
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^^^^^^^^^^^
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.. note::
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The ``SceneMultiplayer`` caching protocol was changed to send the received ID instead of the Node path when sending a node removal confirmation packet (`GH-90027`_).
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This is a breaking change for the high-level multiplayer protocol making it incompatible with previous Godot versions.
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Upgrade both your server and client versions to Godot 4.3 to handle this change gracefully.
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Note that high-level multiplayer facilities are only ever meant to be compatible with server and client using the same Godot version. It is recommended to implement some kind of version checking.
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