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Update tutorials/shaders/custom_postprocessing.rst
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tutorials/shaders/custom_postprocessing.rst

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@@ -23,7 +23,7 @@ Post-processing effects are shaders applied to a frame after Godot has rendered
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it. To apply a shader to a frame, create a :ref:`CanvasLayer
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<class_CanvasLayer>`, and give it a :ref:`ColorRect <class_ColorRect>`. Assign a
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new :ref:`ShaderMaterial <class_ShaderMaterial>` to the newly created
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``ColorRect``, and set the ``ColorRect``'s anchors preset to Full Rect:
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``ColorRect``, and set the ``ColorRect``'s anchor preset to Full Rect:
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.. figure:: img/custom_postprocessing_anchors_preset_full_rect.webp
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:align: center

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