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lines changed Original file line number Diff line number Diff line change @@ -46,15 +46,11 @@ of these expensive state changes.
4646
4747In 2D, the costs of treating each item individually can be prohibitively high -
4848there can easily be thousands of them on the screen. This is why 2D *batching *
49- is used with OpenGL-based rendering methods . Multiple similar items are grouped
49+ is used. Multiple similar items are grouped
5050together and rendered in a batch, via a single draw call, rather than making a
5151separate draw call for each item. In addition, this means state changes,
5252material and texture changes can be kept to a minimum.
5353
54- Vulkan-based rendering methods do not use 2D batching yet. Since draw calls are
55- much cheaper with Vulkan compared to OpenGL, there is less of a need to have 2D
56- batching (although it can still be beneficial in some cases).
57-
58543D batching
5955~~~~~~~~~~~
6056
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