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Apply suggestion from Spring arm camera pull request
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tutorials/3d/spring_arm.rst

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rotates around something such as a player character or a vehicle.
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In Godot, this can be done by setting a :ref:`Camera3D <class_Camera3D>` as a child of a node.
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However, if you try this without any extra steps you'll notice that the camera clips through geometry and hides the scene.
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However, if you try this without any extra steps, you'll notice that the camera clips through geometry and hides the scene.
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This is where the :ref:`SpringArm3D <class_SpringArm3D>` node comes in.
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