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Update tutorials/shaders/custom_postprocessing.rst
Co-authored-by: tetrapod <[email protected]>
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tutorials/shaders/custom_postprocessing.rst

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@@ -23,7 +23,8 @@ Post-processing effects are shaders applied to a frame after Godot has rendered
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it. To apply a shader to a frame, create a :ref:`CanvasLayer
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<class_CanvasLayer>`, and give it a :ref:`ColorRect <class_ColorRect>`. Assign a
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new :ref:`ShaderMaterial <class_ShaderMaterial>` to the newly created
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``ColorRect``, and set the ``Anchors Preset`` to "Full Rect" located in ``ColorRect``'s layout.
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``ColorRect``'s **Material**, and set the ``ColorRect``'s **Layout > Anchors Preset**
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to ``Full Rect``.
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Your scene tree will look something like this:
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