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Description
Your Godot version:
3.3 Stable
Issue description:
In the documentation, it is stated that
All packets have a 4-byte header representing an integer, specifying the type of data.
Following this is the actual packet contents, which varies for each type of packet.
Because of this, I'd expect 4 bytes being taken up as a header, indicating which type it is and some other flag information. And then following that I'd get the data for the type, if any.
So when doing store_var(null), I'd expect there to be 4 bytes all filled with 0:
00000000 00000000 00000000 00000000
Or when doing store_var(42), I'd expect to get a file with the following binary data:
00000010 00000000 00000000 00000000
00101010 00000000 00000000 00000000
But instead, there seems to be an extra 4 bytes in front of the header for each data packet.
When I store null, I get:
00000100 00000000 00000000 00000000
00000000 00000000 00000000 00000000
Or when I store 42:
00001000 00000000 00000000 00000000
00000010 00000000 00000000 00000000
00101010 00000000 00000000 00000000
The documentation does not indicate what these extra bytes mean, or mention that they should exist at all.
URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/misc/binary_serialization_api.html