diff --git a/tutorials/migrating/upgrading_to_godot_4.rst b/tutorials/migrating/upgrading_to_godot_4.rst index c385e80850f..f8f9e94efb6 100644 --- a/tutorials/migrating/upgrading_to_godot_4.rst +++ b/tutorials/migrating/upgrading_to_godot_4.rst @@ -28,18 +28,9 @@ Godot 4.0, and :ref:`doc_list_of_features` for a list of all features in Godot. Disadvantages of upgrading ~~~~~~~~~~~~~~~~~~~~~~~~~~ -If you don't *need* any features present in Godot 4.0, you may want to stay on +If you don't *need* any features present in Godot 4.x, you may want to stay on Godot 3.x for the following reasons: -- `Godot 3.x is tried and true, while Godot 4 remains in its early stages. `__ - - - Godot 4.0 is expected to contain workflow and performance issues that Godot - 3.x doesn't have. These issues will be ironed out over time in future - Godot 4.x releases. - -- Godot 4 has fewer third-party tutorials available compared to Godot 3.x. - If you're new to game engines, you may have a better experience using Godot 3.x - as a result. - Godot 4's baseline hardware requirements (such as memory usage) are slightly higher, both for the editor and exported projects. This was required for the implementation of some core optimizations.