diff --git a/tutorials/shaders/custom_postprocessing.rst b/tutorials/shaders/custom_postprocessing.rst index 8fd8a953c9c..2f4fb465ef5 100644 --- a/tutorials/shaders/custom_postprocessing.rst +++ b/tutorials/shaders/custom_postprocessing.rst @@ -23,7 +23,8 @@ Post-processing effects are shaders applied to a frame after Godot has rendered it. To apply a shader to a frame, create a :ref:`CanvasLayer `, and give it a :ref:`ColorRect `. Assign a new :ref:`ShaderMaterial ` to the newly created -``ColorRect``, and set the ``ColorRect``'s layout to "Full Rect". +``ColorRect``'s **Material**, and set the ``ColorRect``'s **Layout > Anchors Preset** +to ``Full Rect``. Your scene tree will look something like this: