diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst
index bc9b5b2671e..38b1a2e7548 100644
--- a/tutorials/scripting/c_sharp/c_sharp_basics.rst
+++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst
@@ -60,7 +60,7 @@ Configuring an external editor
C# support in Godot's built-in script editor is minimal. Consider using an
external IDE or editor, such as `Visual Studio Code `__
-or MonoDevelop. These provide autocompletion, debugging, and other
+or `Visual Studio `__. These provide autocompletion, debugging, and other
useful features for C#. To select an external editor in Godot,
click on **Editor → Editor Settings** and scroll down to
**Dotnet**. Under **Dotnet**, click on **Editor**, and select your