From 7bf735d38bfca565debbb1ad3fcd86a4481162f9 Mon Sep 17 00:00:00 2001
From: reisnersteve <71046845+reisnersteve@users.noreply.github.com>
Date: Tue, 4 Mar 2025 13:07:49 +0100
Subject: [PATCH] Update c_sharp_basics.rst (MonoDevelop has been abandoned)
MonoDevelop has officially been retired 4 years ago on github (https://github.com/mono/monodevelop)
---
tutorials/scripting/c_sharp/c_sharp_basics.rst | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst
index bc9b5b2671e..38b1a2e7548 100644
--- a/tutorials/scripting/c_sharp/c_sharp_basics.rst
+++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst
@@ -60,7 +60,7 @@ Configuring an external editor
C# support in Godot's built-in script editor is minimal. Consider using an
external IDE or editor, such as `Visual Studio Code `__
-or MonoDevelop. These provide autocompletion, debugging, and other
+or `Visual Studio `__. These provide autocompletion, debugging, and other
useful features for C#. To select an external editor in Godot,
click on **Editor → Editor Settings** and scroll down to
**Dotnet**. Under **Dotnet**, click on **Editor**, and select your