diff --git a/tutorials/3d/img/transforms_euler.png b/tutorials/3d/img/transforms_euler.png deleted file mode 100644 index 11a3489727a..00000000000 Binary files a/tutorials/3d/img/transforms_euler.png and /dev/null differ diff --git a/tutorials/3d/img/transforms_euler.webp b/tutorials/3d/img/transforms_euler.webp new file mode 100644 index 00000000000..edbc2f62055 Binary files /dev/null and b/tutorials/3d/img/transforms_euler.webp differ diff --git a/tutorials/3d/using_transforms.rst b/tutorials/3d/using_transforms.rst index 1041109ae3e..9426c0824cb 100644 --- a/tutorials/3d/using_transforms.rst +++ b/tutorials/3d/using_transforms.rst @@ -13,7 +13,7 @@ At first, this seems easy. For simple games, this way of thinking may even be en Angles in three dimensions are most commonly referred to as "Euler Angles". -.. image:: img/transforms_euler.png +.. image:: img/transforms_euler.webp Euler angles were introduced by mathematician Leonhard Euler in the early 1700s.