diff --git a/getting_started/introduction/godot_design_philosophy.rst b/getting_started/introduction/godot_design_philosophy.rst index c5bdc2ebbca..d49c8510699 100644 --- a/getting_started/introduction/godot_design_philosophy.rst +++ b/getting_started/introduction/godot_design_philosophy.rst @@ -99,9 +99,12 @@ Open source ----------- Godot offers a fully open source codebase under the **MIT license**. -This means all the technologies that ship with it have to be Free -(as in freedom) as well. -For the most part, they're developed from the ground up by contributors. +This means that the codebase is free for anyone to download, use, +modify, or share, as long as its license file is kept intact. + +All technologies that ship with Godot, including third-party libraries, must +be legally compatible with this open source license. Therefore, most parts +of Godot are developed from the ground up by community contributors. Anyone can plug in proprietary tools for the needs of their projects — they just won't ship with the engine. This may include Google AdMob,