diff --git a/tutorials/best_practices/data_preferences.rst b/tutorials/best_practices/data_preferences.rst index 01b289e263d..1bfe478b6cd 100644 --- a/tutorials/best_practices/data_preferences.rst +++ b/tutorials/best_practices/data_preferences.rst @@ -105,11 +105,11 @@ Contiguous memory stores imply the following operation performance: though. Done by re-sorting the Array after every edit and writing an ordered-aware search algorithm. -Godot implements Dictionary as an ``OrderedHashMap``. The engine +Godot implements Dictionary as an ``HashMap``. The engine stores a small array (initialized to 2^3 or 8 records) of key-value pairs. When one attempts to access a value, they provide it a key. It then *hashes* the key, i.e. converts it into a number. The "hash" is used to calculate the index -into the array. As an array, the OHM then has a quick lookup within the "table" +into the array. As an array, the HM then has a quick lookup within the "table" of keys mapped to values. When the HashMap becomes too full, it increases to the next power of 2 (so, 16 records, then 32, etc.) and rebuilds the structure.