diff --git a/tutorials/3d/using_transforms.rst b/tutorials/3d/using_transforms.rst index 1041109ae3e..821e04a5668 100644 --- a/tutorials/3d/using_transforms.rst +++ b/tutorials/3d/using_transforms.rst @@ -383,8 +383,8 @@ Converting a rotation to quaternion is straightforward. .. code-tab:: csharp // Convert basis to quaternion, keep in mind scale is lost - var a = transform.Basis.GetQuaternion(); - var b = transform2.Basis.GetQuaternion(); + var a = new Quaternion(transform.Basis); + var b = new Quaternion(transform2.Basis); // Interpolate using spherical-linear interpolation (SLERP). var c = a.Slerp(b, 0.5f); // find halfway point between a and b // Apply back