diff --git a/tutorials/platform/android/index.rst b/tutorials/platform/android/index.rst
index aa1ea66ce41..b7f7a19081c 100644
--- a/tutorials/platform/android/index.rst
+++ b/tutorials/platform/android/index.rst
@@ -11,3 +11,4 @@ Android
android_plugin
android_in_app_purchases
javaclasswrapper_and_androidruntimeplugin
+ resolving_crashes_on_android
diff --git a/tutorials/platform/android/resolving_crashes_on_android.rst b/tutorials/platform/android/resolving_crashes_on_android.rst
new file mode 100644
index 00000000000..29b149d73d1
--- /dev/null
+++ b/tutorials/platform/android/resolving_crashes_on_android.rst
@@ -0,0 +1,82 @@
+.. _doc_resolving_crashes_on_android:
+
+Resolving crashes on Android
+============================
+
+When your game crashes on Android, you often see obfuscated stack traces in Play Console
+or other crash reporting tools like Firebase Crashlytics. To make these stack traces human-readable (symbolicated),
+you need native debug symbols that correspond to your game's exported build.
+
+Godot now provides downloadable native debug symbols for each official export template.
+
+Getting Native Debug symbols for official templates
+---------------------------------------------------
+
+Native debug symbol files are provided for every stable Godot release
+and can be downloaded from the `GitHub release page `_.
+
+For example, to get the native debug symbols for version ``4.5.1.stable``:
+
+- Go to the `4.5.1.stable release page `_
+- Download the release artifact ``Godot_native_debug_symbols.4.5.1.stable.template_release.android.zip``
+
+Getting Native Debug symbols for custom builds
+----------------------------------------------
+
+Your exported template and its native debug symbols must come from the **same build**,
+so you can use the official symbols only if you are using the **official export templates**.
+If you are building **custom export templates**, you need to generate matching symbol files yourself.
+
+To do so, add ``debug_symbols=yes separate_debug_symbols=yes`` to your scons build command.
+This will generate a file named ``android-template-release-native-symbols.zip`` containing the native debug symbols for your custom build.
+
+For example,
+
+::
+
+ scons platform=android target=template_release debug_symbols=yes separate_debug_symbols=yes generate_android_binaries=yes
+
+If you are building for multiple architectures, you should include the ``separate_debug_symbols=yes`` only in the last build command,
+similar to how ``generate_android_binaries=yes`` is used.
+
+::
+
+ scons platform=android arch=arm32 target=template_release debug_symbols=yes
+ scons platform=android arch=arm64 target=template_release debug_symbols=yes
+ scons platform=android arch=x86_32 target=template_release debug_symbols=yes
+ scons platform=android arch=x86_64 target=template_release debug_symbols=yes separate_debug_symbols=yes generate_android_binaries=yes
+
+Uploading Symbols to Google Play Console
+----------------------------------------
+
+Follow these steps to upload the native debug symbols:
+
+1. Open `Play Console `_.
+2. Select any app.
+3. In the left menu, navigate to ``Test and release > Latest releases and bundles``.
+4. Now choose the relevant bundle and open it.
+5. Select the ``Downloads`` tab, and scroll down to the ``Assets`` section.
+6. Next to ``Native debug symbols``, click the upload arrow icon.
+7. Select and upload the corresponding native debug symbols file for that build version.
+
+Alternatively, you can upload the symbols when creating a new release:
+
+1. On the Create release page, locate your new release bundle.
+2. Click the three-dot menu beside it.
+3. Choose ``Upload native debug symbols (.zip)`` from the menu.
+4. Select and upload the corresponding native debug symbols file for that build version.
+
+Manually Symbolicating Crash Logs
+---------------------------------
+
+You can also symbolicate the crash logs manually using the `ndk-stack `_ tool included in the Android NDK.
+
+1. Extract the native debug symbols zip you downloaded earlier (or generated with your custom build).
+2. Save your crash log to a text file (for example, ``crash.txt``).
+3. Run ndk-stack with the path to the symbol directory that matches the crash's CPU architecture (for example, ``arm64-v8a``):
+
+::
+
+ ndk-stack -sym path/to/native_debug_symbols/arm64-v8a/ -dump crash.txt
+
+4. The output will display a symbolicated trace, showing file names and line numbers in Godot's source code (or your custom build).