diff --git a/tutorials/shaders/shader_reference/spatial_shader.rst b/tutorials/shaders/shader_reference/spatial_shader.rst index 82ef8c90ff4..bc4488c022e 100644 --- a/tutorials/shaders/shader_reference/spatial_shader.rst +++ b/tutorials/shaders/shader_reference/spatial_shader.rst @@ -294,7 +294,13 @@ shader, this value can be used as desired. +----------------------------------------+--------------------------------------------------------+ | inout vec2 **UV2** | UV secondary channel. | +----------------------------------------+--------------------------------------------------------+ -| inout vec4 **COLOR** | Color from vertices. | +| inout vec4 **COLOR** | Color from vertices. Limited to values between ``0.0`` | +| | and ``1.0`` for each channel and 8 bits per channel | +| | precision (256 possible levels). Alpha channel is | +| | supported. Values outside the allowed range are | +| | clamped, and values may be rounded due to precision | +| | limitations. Use ``CUSTOM0``-``CUSTOM3`` to pass data | +| | with more precision if needed. | +----------------------------------------+--------------------------------------------------------+ | out float **ROUGHNESS** | Roughness for vertex lighting. | +----------------------------------------+--------------------------------------------------------+