diff --git a/engine_details/development/debugging/vulkan/vulkan_validation_layers.rst b/engine_details/development/debugging/vulkan/vulkan_validation_layers.rst index eced5343f02..8b51197698d 100644 --- a/engine_details/development/debugging/vulkan/vulkan_validation_layers.rst +++ b/engine_details/development/debugging/vulkan/vulkan_validation_layers.rst @@ -129,14 +129,6 @@ After installing the package, run Godot with the ``--gpu-validation`` ``--gpu-abort`` which will make Godot quit as soon as a validation error happens. This can prevent your system from freezing if a validation error occurs. -.. _doc_vulkan_validation_layers_android: - -Android -------- - -After enabling validation layers on Android, a developer can see errors and -warning messages in the ``adb logcat`` output. - iOS --- @@ -148,6 +140,14 @@ Web Validation layers are **not** supported on the web platform, as there is no support for Vulkan there. +.. _doc_vulkan_validation_layers_android: + +Android +------- + +After enabling validation layers on Android, a developer can see errors and +warning messages in the ``adb logcat`` output. + Enabling validation layers ~~~~~~~~~~~~~~~~~~~~~~~~~~