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@Calinou Calinou commented Nov 27, 2025

The recommendation is now to leave d3d12 to its default yes value, which means installing Direct3D 12 dependencies is considered required by default.

You can still skip the dependencies by compiling with d3d12=no, which matches the behavior of self-compiled builds prior to Godot 4.6.

This also removes an outdated FAQ question, since a lot of time has passed since that question was written (Godot only had Vulkan and OpenGL support back then).

Not cherry-pickable to 4.5.

@Calinou Calinou added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation area:engine details Issues and PRs related to the Engine Details section of the documentation topic:buildsystem labels Nov 27, 2025
@Calinou Calinou force-pushed the compiling-for-windows-d3d12-default branch 2 times, most recently from 85823e7 to 0f260bc Compare November 27, 2025 23:02
…efault

The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.

You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.

This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
@Calinou Calinou force-pushed the compiling-for-windows-d3d12-default branch from 0f260bc to 856f241 Compare November 27, 2025 23:02
@skyace65 skyace65 added this to the 4.6 milestone Nov 28, 2025
@mhilbrunner mhilbrunner merged commit 80407de into godotengine:master Nov 28, 2025
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@mhilbrunner
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Thank you!

@Calinou Calinou deleted the compiling-for-windows-d3d12-default branch November 28, 2025 16:10
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