Add the ability to change the color/icon of nodes in the Scene tree #10112
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Fartboy3000
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Thank you for your proposal, consolidating in: |
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Describe the project you are working on
A generic 2D project.
Describe the problem or limitation you are having in your project
I have a big scene tree, and sometimes I have trouble with spotting/differentiating between the different nodes.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Being able to give the nodes in a tree a different color/icon would greatly improve readability of a tree, making it possible to differentiate between nodes at the glance of an eye.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Just like assigning a different color to folders in the FileSystem, a user could right-click on a node in the tree and give it a different color/icon.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I do not have any experience with changing how Godot works internally, I do not know.]
Is there a reason why this should be core and not an add-on in the asset library?
Just like assigning colors to folders in the FileSystem, assigning colors to nodes should be a core feature.
Additional notes
If assigning different icons to nodes is a bad idea, I think being able to change the color of a node icon would already greatly improve readability.
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