Add property to stop Animation[mixer,player,tree] from automatically looking for skeleton #10182
scotmcp
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I would like to propose that a property be added so that animation nodes are not automatically looking for the skeleton.
What's the use case? When adding animations and animation trees through composition. I have a use case where I am am attaching animations and animation nodes to a weapon scene so that the entire collection get's swapped out when equipping a different weapon.
This works perfectly well, EXCEPT...in the editor it produces a couple hundred thousand errors to output every time I click into this detached scene node. It should be simple to use something like so to stop it:
if is_editor_hint(): animationplayer.find_skeleton = false
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