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Converted to a discussion as there's no implementation details |
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Why not use an import script? You can call a function for each node in the generated tree (including Empty objects from Blender), check name of node, and set script accordingly. |
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Describe the project you are working on
A 3D movement shooter inspired by the likes of DOOM, Quake, Ultrakill and Half-life.
Describe the problem or limitation you are having in your project
I am using blender to create my levels/models
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The engine should allow it's users to select a class, or a node that will be processed from a given prefix. This will enable for quicker access to other classes with a blender > Godot workflow.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
There should be a tab in the editor for users to select a class, or a node.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't know much about the importer, it should be kind of intermediate for anyone who knows about the blender/glb importer.
Is there a reason why this should be core and not an add-on in the asset library?
The editor hints are built into Godot
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