You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I lock most of my nodes in my scene to make it easier to edit certain parts, but sometimes I want to unlock them. However I don't always remember the exact name of a node.
So, I hover the node with the mouse, but then I discovered that when a node is locked, the node name label doesn't appear. It does make sense as it should preview what user could select on click.
But in this particular case I need to node name precisely to unlock it.
So I would need to either:
a. be able to show the locked node name on hover anyway. For instance, via an Editor Setting (for people who always need this), or (more elegant) a button/option in the Scene viewport toolbar (easier to toggle for people who need this only at specific moments)
b. unlock a node visually from the Scene viewport. For instance, using right-click > Unlock > select the node to unlock from a list of nodes detected under the cursor
Do you have similar issues and a need for some easy unlock?
If so, which of these implementations do you find the more interesting?
And for engine devs, which one seems the easier to implement?
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
I lock most of my nodes in my scene to make it easier to edit certain parts, but sometimes I want to unlock them. However I don't always remember the exact name of a node.
So, I hover the node with the mouse, but then I discovered that when a node is locked, the node name label doesn't appear. It does make sense as it should preview what user could select on click.
But in this particular case I need to node name precisely to unlock it.
So I would need to either:
a. be able to show the locked node name on hover anyway. For instance, via an Editor Setting (for people who always need this), or (more elegant) a button/option in the Scene viewport toolbar (easier to toggle for people who need this only at specific moments)
b. unlock a node visually from the Scene viewport. For instance, using right-click > Unlock > select the node to unlock from a list of nodes detected under the cursor
Do you have similar issues and a need for some easy unlock?
If so, which of these implementations do you find the more interesting?
And for engine devs, which one seems the easier to implement?
Beta Was this translation helpful? Give feedback.
All reactions