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So I am thinking, client would pass either nothing specific and main scene would run, or client would pass "res://pathToSomeSpecificScene.tscn" and a specific scene would run. |
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just sent a pull request with this functionallity godotengine/godot#109637 |
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This will be a significant upgrade for rider and other external editor, greatly enhancing usability for godot engine. |
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Describe the project you are working on
Rider integration https://youtrack.jetbrains.com/issue/RIDER-115995
Describe the problem or limitation you are having in your project
I want to provide ability to Debug not only Main scene from Rider.
Do I understand correctly that I need to pass additional parameter with
launch
request and in addition to play_main_scene also callplay_current_scene
and even specific scene?Would such a pull request be accepted?
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