Replies: 3 comments
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This sounds like something to do in a plugin, it doesn't really make sense to me to add a feature to the editor to export to a file format that's specific to some specific (and IMO current) AI systems See also: |
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This Bash two-liner should do the trick (on Windows, use WSL): # `cd` to your project's root folder first.
shopt -s nullglob globstar
cat **/*.{godot,tscn,tres,gd,cs,gdshader,json,csv,ini,md,rst,toml,yaml,yml,txt} > all.txt
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I made this addon 1 year ago: https://github.com/rainlizard/AI-Context-Generator However, I don't know if I would personally use something like that anymore, when tools like Cursor now exist which are built for putting together context. |
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Implement a feature to export a Godot project into a single, editable text file containing all scripts, scene/node parameters, and text-based resources (with paths to binary assets). This would allow AI tools to quickly understand and interact with the entire project, enabling faster AI-assisted development, experimentation, and project analysis. A robust format for both human and AI editing, along with reliable import back into the Godot editor.
I believe productivity and barrier of entry with such tool would improve drastically
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