You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, when selecting a Remote Node in the Debugger, the Inspector only displays the properties of that Remote Node. However, there is no easy way to quickly view the corresponding Local Node in the Inspector.
This makes it cumbersome to find and modify the Local Node manually in the Scene Tree.
Proposed Solution:
It would be helpful if the Inspector provided an option to quickly switch from a Remote Node to its corresponding Local Node. Some possible implementations:
Automatic Switching – When selecting a Remote Node in the Debugger, the Inspector automatically displays the corresponding Local Node if automatic swiching anabled.
Inspector Button – A button that allows quick navigation from a Remote Node to its Local counterpart (similar to the “Link to Node in Scene Tree” feature).
Debugger Navigation Option – A right-click option in the Debugger to select and highlight the Local Node.
Why is this useful?
Saves time and reduces manual effort when debugging Remote Nodes.
Makes it easier to persist changes, as users can quickly apply modifications to the Local Node.
Improves workflow for networking and remote processing in Godot.
Possible Implementation Ideas:
A toggle or button in the Debugger or Inspector to switch to the Local Node.
Automatically detecting the Local Node based on its Scene Tree path or naming convention.
This feature would greatly enhance the debugging experience in Godot. I hope it can be considered for future versions! 😊
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
Currently, when selecting a Remote Node in the Debugger, the Inspector only displays the properties of that Remote Node. However, there is no easy way to quickly view the corresponding Local Node in the Inspector.
This makes it cumbersome to find and modify the Local Node manually in the Scene Tree.
Proposed Solution:
It would be helpful if the Inspector provided an option to quickly switch from a Remote Node to its corresponding Local Node. Some possible implementations:
Automatic Switching – When selecting a Remote Node in the Debugger, the Inspector automatically displays the corresponding Local Node if automatic swiching anabled.
Inspector Button – A button that allows quick navigation from a Remote Node to its Local counterpart (similar to the “Link to Node in Scene Tree” feature).
Debugger Navigation Option – A right-click option in the Debugger to select and highlight the Local Node.
Why is this useful?
Saves time and reduces manual effort when debugging Remote Nodes.
Makes it easier to persist changes, as users can quickly apply modifications to the Local Node.
Improves workflow for networking and remote processing in Godot.
Possible Implementation Ideas:
A toggle or button in the Debugger or Inspector to switch to the Local Node.
Automatically detecting the Local Node based on its Scene Tree path or naming convention.
This feature would greatly enhance the debugging experience in Godot. I hope it can be considered for future versions! 😊
Beta Was this translation helpful? Give feedback.
All reactions