Automatically put the project into remote mode when debugging #12150
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FelixGamerFG
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This is already available with the Auto Switch to Remote Scene Tree editor setting. This is not enabled by default because of godotengine/godot#13219. |
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I don't know about others, but for me, it's more convenient to switch to remote mode in the scene node tree when debugging the project. I say this because Godot already has the option to modify nodes at runtime. It's very tedious to switch from "Local" to "Remote" to select the node whose parameters I want to modify in the inspector.
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