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Thank you for your proposal, this is already tracked in: Please see there for further discussion |
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Hi Godot team and community,
I've noticed that as of Godot 4.4, a .uid file is automatically created for every new C# script. While I understand this serves an important purpose (to make bind between scene and script more stable), I believe it would be beneficial to make this behavior optional or configurable.
Lets say to have it as configuration property per project. In case if its disabled - to have scripts working in old-fashion way.
Proposal:
Introduce a project setting or editor configuration option to control .uid file generation, such as:
Benefits:
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