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When entering the parameters of a method, Godot hide the information which gives the name/type of the parameters as soon as autocompletion is activated.
I often find myself in the middle of the method and no longer know which parameter I'm writing, it's quite annoying especially since the feature exists but it's just hidden.
Solution number 3 in the image would seem to be a simple way to fix the problem, it might not work if the line is at the edge of the screen, but that's a detail I think.

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