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Since Godot is a lightweight Engine, it is great for quick opening and dive into prototyping. One time-consuming barrier in this case, is always having to create a new project. I find myself very often in this situation, when i want to try something out quickly but being hold off by project creating. And later on your having a bunch of little projects, that you dont need.
I tried to have one project for testing purposes, by creating new scenes each time.. but you always have leftovers from past tests like, full file system, autoloads and its just not a cleaned up project anymore.
Temporarily projects option would fit perfectly in godots eco system. A temporarily folder could be created somewhere and when the user closes godot, he could be asked to create a permanent project somewhere or leave it.
This approach would save a lot of time and encourage people to dive into the last thought they just had, which sometimes prevented me to do so.
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Since Godot is a lightweight Engine, it is great for quick opening and dive into prototyping. One time-consuming barrier in this case, is always having to create a new project. I find myself very often in this situation, when i want to try something out quickly but being hold off by project creating. And later on your having a bunch of little projects, that you dont need.
I tried to have one project for testing purposes, by creating new scenes each time.. but you always have leftovers from past tests like, full file system, autoloads and its just not a cleaned up project anymore.
Temporarily projects option would fit perfectly in godots eco system. A temporarily folder could be created somewhere and when the user closes godot, he could be asked to create a permanent project somewhere or leave it.
This approach would save a lot of time and encourage people to dive into the last thought they just had, which sometimes prevented me to do so.
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