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Hi! I'm Tom, the person who made the experiment so far and the video. Maybe some of the bigger items among many left to do:
Maybe not everything above needs done before it's useful. Meanwhile, I added my work directly into the GDScript module. For compiling to Wasm, that might be especially convenient. I'm less certain it makes sense for the running side, but I'm new enough to the Godot code base, and I'm uncertain enough about some of the future planning that I don't know what's ideal with that. Beyond that, to me the next steps, if next steps are worth doing (would the Godot team accept any of this work?), are to keep working through GDScript unit test cases and passing them one at a time. I'd also love to figure out how to build faster, but scons is still being awkward to me. I also don't know how much churn the gdscript code usually sees. Like, as I work through this over time (of which I have little), would merging back get very hard over time? Anyway, that's all my brain dump for the moment. |
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Discussion for #3370
current fork that has this kinda working as of writing this: https://github.com/contextfreeinfo/godot/tree/gdscript-wasm
video explaining their thought process and methodology : https://youtu.be/hmyxqrzgL28
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