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In what way is |
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Implementing custom
The usual compromise is to have the To be fair, I have not looked into how I believe this answer should clue you into how to use |
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If you want the texture to remain crisp at any resolution, SVGTexture in 4.5.beta is probably what you want to use. Like dynamic fonts, it performs oversampling automatically according to the viewport's s 2D scale factor. Make sure to use the Note that oversampling is not performed if the node is scaled, so it'll remain blurry in those scenarios. MSDF or mesh-based rendering would be required to keep it crisp in those scenarios, which is being tracked in #2924. |
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I really need the scalable SVG texture node and iam new so i can't make it my self anyone like to help
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