Implement Xess 2.1 or newer to the engine #12951
MatiReviews
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3D
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XeSS is under a proprietary license and is only distributed in compiled form for Windows, so it's not possible for us to integrate it directly as a core feature unless it became open source. (The repository doesn't contain source code.) However, as per intel/xess#38, it's still possible to have XeSS support in Godot if a third party develops a plugin (or engine fork) for it. In contrast, it would be technically possible to port FSR 3.1 to Godot by doing a similar approach to what was done with FSR 2.2.1, but it'll be significantly more involved this time given AMD has changed the FidelityFX repository structure with FSR 3.0. |
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Hi! I want to say I'm not a developer so I don't know how hard this can be to implement.
I've read that FSR 3 was coded different so that's why is not implemented yet.
But what about Xess 2.1?
The newer version supports Frame Gen and Low Latency mode for non Intel Cards. I think that's a win for everyone.
Also from what I've seen on YouTube and also tested myself, Xess 2.1 has a better upscaling quality than FSR 3.1.
Would it be possible to have an implementation of this feature?
I know Intel provides an official plugin for Unity and Unreal. But nothing for Godot.
Thank you!
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