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Regarding software raytraced lighting, it's already present in Godot in the form of VoxelGI and SDFGI. They provide both GI and reflections. There is also a PR replacing SDFGI with HDDAGI, although it's currently stalled. There's already a proposal for mesh streaming: #2793 |
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Hello. I'd like to see...
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Physics that enable realistic movable hair, realistic movable fur, realistic movement of clothes, realistic/simulation vehicle movement, realistic water/fluid simulation, realistic fire, realistic smoke, realistic destruction, flesh simulation, and realistic particle movement.-
Software ray-traced lighting (Similar to Unreal Engine's Lumen and Pascal Gilcher's RTGI) that comes in 2 forms: global illumination and reflections.-
And, finally, mesh streaming (Similar to Unreal Engine's Nanite).Update: I've struck through software ray-traced lighting and mesh streaming as I've been told that there's already a proposal for mesh streaming and that there's already software ray-traced lighting in Godot, and, for the same reason, I've changed the title. The original title was "More realistic physics, more realistic lighting, and mesh streaming".
Update 2: I've also struck through the "Physics" part of my list, and I will rename this discussion from "More realistic physics" to "More realistic lighting and mesh streaming" and close this discussion. The reason? Nobody talked about the physics part, so I will start a new discussion about the physics part instead.
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