Add 3D transform gizmo to the embed game. #12991
Replies: 3 comments
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Converted to a discussion because the proposal didn't contain any concrete implementation details |
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I assume we can just reuse the editor's transform gizmo? |
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The trick would be extracting it out of the 3D editor logic, right now it is extremely coupled with a lot of parts, so it is an easier said than done situation. I am generally curious on where if any a line would be drawn for adding editor features to the runtime would be though. I assume that another desired feature may be to drag-instantiate scenes into the runtime. What will that development process look like in the long term? |
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Describe the project you are working on
Nothing.
Describe the problem or limitation you are having in your project
It's hard to move stuff around in the embed game with the inspector transform.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
A transform gizmo would make it way easier to move stuff.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Add a transform gizmo to the embed game, just like the one in the editor.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
It will be a commonly used feature.
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