AdPlug module and AudioStream support #13077
compbluewiz
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Engine Core
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This license can't be used in core Godot, as per the Best practices for engine contributors. Either way, this can be implemented as an add-on, as shown by Godot MIDI Player. |
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I understand this won't be a priority, but just wanted to share an idea.
It would have been cool if Godot had AdPlug sound player library as a module and AudioStream support for playing back files going through it. It's probably quite easy to add for somebody familiar with C++ and Godot audio subsystem, the library is in C++ and has LGPL license, has like one dependency (libbinio, in the same place), and it just outputs PCM data from some old OPL2/3 sound chip oriented file formats, which could be used in AudioStream.
It could allow for some interesting background music :)
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