Processing Order of Animation Tracks #13100
ldmckee
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I think you should able to control which animation tracks are processed first by an animation player. This would be particularly useful for call method tracks. For instance, if you wanted to call a method on the same frame as some other event (setting a property, calling another method, etc.), but you needed to make sure that method was called in a specific order (either before or after the other event). The obvious answer seems to be to process tracks as they appear vertically in the editor. This would require some UI work to allow the node paths to be reordered as well as the properties.
For a more concrete example, I have physics interpolation turned on in my project, and I have some animations that use discrete frames, i.e., they teleport objects around. I tried adding method tracks to call
reset_physics_interpolation
at those frames, but sometimes the method would get called before the object moved, which effectively did nothing. Being able to control which tracks are processed first would fix this issue.Beta Was this translation helpful? Give feedback.
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