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A clear color per node seems a bit unnecessary, nodes don't clear anything themselves This would probably be solved by having something similar to the |
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This can potentially be done with an addon:
|
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Hi,
If you want to change the background color of the 2D editor, you can use "Project (menu) > Project Settings > General (tab) > Rendering > Environment > Default Clear Color".
But sometimes, it would be handy to change this background color per edited scene.
For example, when you design a Control that has a dark border, you would like to see it on a white background in the 2D editor to clearly see its limits.
But when working on a game scene, for example a character with light colors, you would like to have a black background in the 2D editor to work on it properly.
So it would be nice to be able to set a "Clear Color" per Node2D. It could be a property in the Node2D section of the inspector, close to the "editor description field", maybe called "Editor 2D Background Color" to be more understandable ?
What do you think about it ?
I do not have the godot expertise to realize if it would be hard to implement.
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