Making different fps-locker for Editor UI. #13120
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Alexander-Kashapovich
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Editor
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This is a bug that was fixed in 4.5.beta: As a workaround for 4.4, add a feature tag override for PS: There's already a general FPS limit in the editor, which can be configured by adjusting Low Processor Mode Sleep Usec in the Editor Settings. |
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Now:
[physics/common/physics_ticks_per_second] uses for fps-lock in Script Editor.
UX problems:
With physsic fps < 30, editor badly reacting on mouse wheel rotate.
First of all, this setting not obvious.
Secondly, if project required low-fps physic, user must be work with 60fps in editor,and add line like "set_physic_fps(15)" in start of game. That increase editing artifacts in release project. Not bug, but unaffractively.
Proposal:
Make different fps-timer for all editor UI except scene-viewer and translate this setting in [interface/editor/...]
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