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You can create an |
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Moving to discussion, as there is no concrete technical implementation provided. (PS: There is no "TextureNode", only a Texture2D resource as well as TextureRect. ProgressBar is different from TextureRect and TextureButton though.) |
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Describe the project you are working on
Example: Game with all textures in one file
Describe the problem or limitation you are having in your project
TextureNodes require the texture to be the right size
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Region would allow you to cut the texture down to size.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
TextureNode would get the Region Option with the same selectors as Sprite2D
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not with script, just with an image editor
Is there a reason why this should be core and not an add-on in the asset library?
Because this seems like something people would use if it was there.
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