Node-based Visual Effect Graph system (VFX Graph) #13138
erenster2000
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3D
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CPUParticles are purely fixed-function (they can't be scripted in any way), so this is only feasible for GPUParticles. |
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Motivation
Godot currently provides a Visual Shader Editor and particle systems, but does not offer a unified, node-based workflow for creating complex visual effects.
Use Cases
Feature Overview
The idea is to implement a node-based editor dedicated to visual effects, supporting both GPU and CPU particles, with a drag-and-drop interface, modular node system, and real-time preview capabilities.
Open Questions
Additional Notes
I do not have a detailed technical implementation plan, but I believe discussing this idea and gathering feedback from the community could clarify the requirements and feasibility. If anyone is interested in prototyping or has relevant experience, please share your thoughts!
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