Single frame spikes even in an empty project workarounds? #13146
elvisish
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3.6 still exhibits this problem of spikes in empty projects:
godotengine/godot#33969
godotengine/godot#106556
godotengine/godot#106589
Is there any workaround for this besides turning verbose mode on? I'm still not sure if that's a good idea, even with logging turned off as I think it increases hard disk or memory access, or is there another solution for this?
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