Blender Geometry Nodes & Godot #4048
Replies: 4 comments 2 replies
-
The idea is cool but Altermesh cost $99, so it may not be something easy to reproduce on an engine. If you have an idea of how to make it, it may be possible to propose something. |
Beta Was this translation helpful? Give feedback.
-
check this out: protongraph/protongraph Although there's already a addon for this, but I think it can become a cool core feature. |
Beta Was this translation helpful? Give feedback.
-
And Houdini bridge. Although I'm not sure if geometry nodes are mature enough to have bridge software for yet. Hopefully someone with more experience with them can chime in. |
Beta Was this translation helpful? Give feedback.
-
Such thing would be great, but it won't be core; a plugin is the way to bring it to life. |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Having Blender's Geometry Nodes inputs inside Godot would be great for procedural generation.
UE4 has a plugin called Altermesh for it and works great.
Beta Was this translation helpful? Give feedback.
All reactions