Assign error codes for various GDScript compile errors #4122
timothyqiu
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Scripting
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This is a good idea to improve searchability of error messages in general. One open question that remains is, how to name those error codes:
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GDScript aims to be very user-friendly, so arbitrary numerical error codes over a human-readable ones may be "alienating", unless they're internally associated to the error specifically for localization purposes. |
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In addition to text error messages, add error codes to them. For example
LNK2001: unresolved external symbol
.This will make life easier if we finally localize error messages.
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